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Cart #14338 | 2015-09-18 | Code ▽ | Embed ▽ | No License

This is a reimplementation of a little graphic demo I first saw in the early 90ies on an Amiga500.
I have been writing that kind of demo on pretty much every platform I ever coded with since then.

Was good to see that something like that is possible on pico8 as well. Funnily enough, I pretty much ran into the same bugs, colour mixing issues and performance bottle necks as any other time I wrote a bouncy ball.


P#14337 2015-09-18 19:30 ( Edited 2015-10-12 20:23)

Just noticed, that it runs pretty horrible on the web player.
Run it straight in pico8 and its way less laggy.

P#14339 2015-09-18 19:32 ( Edited 2015-09-18 23:46)

nice to see a fan of boing! :)

P#15039 2015-10-06 11:18 ( Edited 2015-10-06 15:18)

Ha, lovely. Though to really get the Amiga Boing going we need some lateral movement and Jesu Joy of Man's Desiring going in the background.

P#15041 2015-10-06 11:33 ( Edited 2015-10-06 15:33)

(I spent ten minutes hacking in a very sketchy shotgun blast of oscillating x offset functionality but it was based on a sufficiently shallow read of the code that I wasn't able to get the per-frame cleanup working totally correctly. But seems like it's probably trivially doable with a little more knowhow.)

P#15084 2015-10-07 11:42 ( Edited 2015-10-07 15:42)

I don't think we talk about the same bouncy ball. got an example link somewhere? I could't find the one I mean on the webs... :/

P#15113 2015-10-07 18:12 ( Edited 2015-10-07 22:12)

Amiga boing!

And looking at that again, I'm realize I mashed up the Boing demo (with its echo bouncing and no music) with another Workbench demo that did some fancy line cross-hatching patterns while playing Jesu.

P#15140 2015-10-08 12:09 ( Edited 2015-10-08 16:09)

Haha, yes! I remember this one!
If I find the time, I'll give it a go to write it for pico8!

P#15323 2015-10-12 16:23 ( Edited 2015-10-12 20:23)

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