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Cart #amidar-3 | 2024-01-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My Pico-8 version of the 1981 Konami arcade game.

How to Play

Most "enemies" (the Amidar) follow a set movement pattern. The blue enemies are tracers and circuit the outside. On later levels, after a set number of circuits, they start to chase you!

Bonus life at 20,000 and 80,000 points.

Odd Numbered Levels

You are the gorilla. Collect all the "coconuts" whilst avoiding the enemies.

Filling all 4 corners will scare the enemies and you can stun them by running into them.

Even Numbered Levels

You are the paint roller. Once you've filled the first rectangle, you must pick up paint from the edges and fill adjacent rectangles. If you wander too far into a non-adjacent rectangle, the unfilled paint path is cleared.

Avoid the pigs.

Filling all 4 corners will scare the enemies and you can stun them by running into them.

Bonus Level 1

Pick the correct path to guide the pig to the bunch of bananas.

Heracleum has an excellent trainer for this:
https://www.lexaloffle.com/bbs/?pid=112596

Bonus Level 2

Not in the original, just something I made up.

You are the gorilla and must avoid the bubbles fired by the hippos by hiding behind barriers. The row of hippos about to fire will briefly flash, giving you time to hide.

This is based on the Mario Party mini-game, "Skewer Scurry". You can see how it is played, here:
https://youtu.be/HWNkKm6-1-o

Controls

  • [X] - Jump (make the enemies jump. 3 jumps per round)

Thanks To

  • @obvex for the fantastic logo

Version History

0.80 - 19-Dec-2023 - Released
0.81 - 23-Dec-2023 - Fixed "s.jumpdy" crash (hopefully)
0.82 - 23-Dec-2023 - Gorilla could turn into roller on hippo level
0.83 - 17-Jan-2023 - Fixed bonus for stunning enemies not being awarded!

P#138994 2023-12-21 18:25 ( Edited 2024-01-16 22:44)

Really good. I did have it crash on the third stage- I think it was line 870, and I think jumpdy was the culprit. Sorry, when I when to take a screenshot I closed the tab accidentally...

P#139003 2023-12-21 22:00

@queequeg, damn, I'll look into that. Thanks for report it. Hadn't had a crash for ages. Wonder if the minification process has broken something.

P#139004 2023-12-21 22:24

@queequeg, were you playing the version from this page or via splore?

Looking through the code, I can't see any obvious issue and have played this version up to level 6. A little puzzling!

P#139013 2023-12-22 00:46

A really good port. Very enjoyable to play. And the title screen is quite something!

P#139020 2023-12-22 09:35

The death sound is just epic! Thank u

P#139035 2023-12-22 17:02 ( Edited 2023-12-22 17:02)

I'm afraid the game crashed when I got to the second level...

P#139049 2023-12-22 22:38

@queequeg @dredds Although I couldn't recreate the issue, I've added a safeguard to (hopefully) prevent it happening. Please let me know if this version (0.81) experiences any issues. Thanks for reporting.

P#139060 2023-12-23 02:44

Had fun. somehow made it to level4, those paintroller stages are brutal!
I was playing the hippo minigame and for a second at the start my player was a ape and then they turned into the paintroller for the rest of the minigame. not sure why. Didn't expirence a crash though

P#139061 2023-12-23 02:58
1

Thanks @SmellyFishstiks. I knew adding that level late-in-the-day would come back and bite me! Should all be fixed now.

P#139072 2023-12-23 07:21

Another amazing demake for the incredible @pahammond. I love this version, although I never played the original much as a kid, the music for some reason is ingrained in my brain. The extra bonus level is really welcome, although if the barriers are too far away from each other then it seems a bit more down to luck. But the idea of taking an existing game and then adding additional elements is awesome.

No sign of any crashes. Got to level 6 but now that the tracers are coming straight at you, its about as far as I'm going to get.

P#139216 2023-12-26 20:24

Love It! More arcades demakes are welcome :)

P#139665 2024-01-05 11:06

Hi @pahammond - I've been enjoying this game but noticed that my scores were fairly consistent across runs. I noticed that when you get a power-up the points for hitting an enemy are not added to the players score.

P#140032 2024-01-12 11:01 ( Edited 2024-01-12 11:01)
1

No idea what happened to a bug report from @phil that stun bonuses weren't being awarded (I was on holiday so couldn't fix immediately). Anyway, thanks and I've fixed in in version 0.83.

P#140234 2024-01-16 22:50

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