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Espionage Cards is a card solitaire inspired by "The Solitaire Conspiracy" (Bithell).

In this game you have to complete a solitaire game within a given number of moves.

Any comments or criticisms are welcome :)

release 1.1.3 (2025-06-10)

  • tweaked max moves
  • add a mission briefing
  • save music setting
  • token optimization
  • code cleanup

Player must reset game (menu->reset game)

Cart #snake_scards-6 | 2025-06-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

release 1.1.2 (2025-06-05)

  • tweaked max moves: more difficult
  • add a mission message
  • updated MalaCorp description (by AI)
  • token optimization

I am not sure that you have enought moves to win a mission, but you can reshuffle cards.

version 1.1.1 (2024-06-14)

  • inverted X and O (X select, O cancel)
  • improved D.E.C.K. description (i hope it is more usefull).

version 1.1.0 (2023-12-21)

  • activated card color is now light blue
  • modify card selector shape
  • modify card selector movement
  • add some mission briefings
  • add some missions to campaign
  • add some info in "info" screen
  • you can restart mission
  • you can reshuffle cards (the mission restarts)
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let we know what you think.


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I tried this. I don't have a clue how this works and I have played some simple solitaire games recently. but not the solitaire you mentioned. readability of the cards could be improved. giving me info on how the cards work before I have the context of how the game works or have seen the card layout is not helping.

the music is nice. :-)

one thing about ui conventions. To me the x button is usually the one I used for selecting or confirming things, while the o is for going back or a secondary action. seems you have it the other way around. but then... I am fairly new to creating games with pico, not sure what the established conventions are.


Hi @bernardo i try to explain better how the game works in info panel (see D.E.C.K. info). I hope it can be of help.
As for greater readability of the cards, honestly, I don't know how to improve it. any suggestion is welcome :).
Regarding the "x" and "o" buttons there is no standard in pico-8. When I played with the PSP I noticed that some games had "x" to select, others also allowed you to choose "o". At the time I found it better to select with the "o" and I continued here too.


For whatever reason, it seems the Japanese convention is (on PlayStation) O for accept and X to cancel. This mirrors the A (accept) and B (cancel) layout on most Nintendo controllers. On US PlayStation games X is accept and O is cancel, which I think mirrors the A/B setup on XBox controllers.

Not universal, just a tendency I've observed. E.G.: My imported PSP's firmware had O and X swapped by default from the American firmware.


@kozm0naut: o for accept? blasphemy! ;-)


@bernardo. I add some more explanation. I hope it helps.


@kozm0naut. I inverted O and X ;D


@kozm0naut. I inverted O and X ;D


@greetcoalition. I have changed the name of the game. I hope this helps to avoid confusion.



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