Had to take peek at the cart, and was absolutely floored that it's using the standard 32l x 128c half map, the game world feels so big and you keep getting lost in it ! It most definitely doesn't feel rectangular.
The map doesn't look at all like the mental image I had of it while playing.
Because of the 64x64 pixel resolution, there's actually 4 times more game screens than usual (4 screens tall and 16 screens wide). Level design is very impressive.
@Kadz274 : I was able to use browser developer tools to download and view your attached video. But to make it visible to people you'll probably have to upload it to YouTube. It's a neat sequence break, but I don't think it will allow speedrunners to get through the game faster. (After getting the "hand" upgrade they manage to fall off the left green block and grab onto a ledge, without having collected the "dive" upgrade.)
[Please log in to post a comment]