Is there a plan to add multiplayer to PICO8 ?
As it is a virtual console, it would be super awesome to have a native way of simply doing lockstep simulation with rewind to cope with network latency, but that means pico8 has to implement it. Ideally just relying on a STUN server, so it works without config on a LAN, and with very simple config on the Internet.
I don't know which category to post it, so if someone who know moves it to the correct one, I'd be glad.


ah, your post talks about different things, and I reacted to one of them!
multiplayer: we have that, pico-8 games can have up to 8 players.
network multiplayer: not in scope for pico-8; we don’t know of any plans for picotron or voxatron
lockstep simulation rewind: I don’t know anything about that. you describe it as something pico-8 has to do and related to networking, so it would also be out of scope. sorry!
[Please log in to post a comment]