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Is there a plan to add multiplayer to PICO8 ?

As it is a virtual console, it would be super awesome to have a native way of simply doing lockstep simulation with rewind to cope with network latency, but that means pico8 has to implement it. Ideally just relying on a STUN server, so it works without config on a LAN, and with very simple config on the Internet.

I don't know which category to post it, so if someone who know moves it to the correct one, I'd be glad.

P#119375 2022-10-20 07:03

see what I said in the other thread about scoresub!

P#119390 2022-10-20 16:26

yes, but it's actually not that at all.

Let me see if I can hack something on the pico8 emulators out there... and from there, give ideas to zep & have it natively...

P#119392 2022-10-20 16:42 ( Edited 2022-10-20 16:42)

ah, your post talks about different things, and I reacted to one of them!

multiplayer: we have that, pico-8 games can have up to 8 players.

network multiplayer: not in scope for pico-8; we don’t know of any plans for picotron or voxatron

lockstep simulation rewind: I don’t know anything about that. you describe it as something pico-8 has to do and related to networking, so it would also be out of scope. sorry!

P#119394 2022-10-20 17:02

Exactly.

A very nice corrolary of pico8's awesomeness is that ther's a bunch of pico8 emulators that take care about the runtime. such as fake-08, retro8, tac08 & zepto8.

So, I'm planning to enhance one to do what I meant. But need to find some free time first ...

P#119401 2022-10-20 18:55

don’t forget pemsa!

P#119406 2022-10-20 21:15

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