It improved! I think you can ditch the sfx for speeding up. It is jarring and not necessary, the visual effects already communicate well that you are speeding up.
- make it so you only speed up when grounded. Speeding up in the middle of a jump made me miss some jumps and it didn't feel right.
- why not let the player decide when he is going to speed up, instead of doing that automatically? You could do this with input presses (maybe X to speed up, or double tap a direction key to speed up)
@profpatonildo The sfx has already changed, and the reason i dont let the player speed up is that if you want to beat the game fast you gotta risk not letting go of the forward key, instead of stopping and making a jump.
I will try how it feels if you can only increase speed on the ground.
I love how you managed to make the little fox sprite!!
The platforming was a bit difficult as it felt that the speed up happened at "random times". I understand that the idea is to hold the direction you want to run, but it felt that I would go barreling off a cliff more often when trying to make precision jumps compared to when I was trying to jump a large gap and praying that the fox had enough room to go ZOOM. lol
would if be possible to either make the speed-up hold requirement as a UI thing, or just use the X button like in Mario Bros? ^^
@Solaru0311 Thanks! Maybe i will add a progress bar on the screen to indicate when you will speed up. But, after a bit of playing, you get used to it, and it wont feel random anymore... Thanks for the feedback!
And also i dont want the player to choose when they speed up becouse else i could let the player take risks by holding down the right key and keep moving forward if they want to beat the game fast. ( there will be a timer in the future! )
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