Awww thanks so much for this, Maddy/Noel/Lena! Such a perfect fresh-yet-familiar companion to the original. Totally got chills when that music kicked in. Same mountain, new climber!
It always amazes me how your levels - even the most punishingly difficult ones - are all so clear to parse and navigate. I always understand what's being asked of me to get across a certain screen, and it's so magical every time "are you kidding, this is clearly impossible" slowly gives way to "I did it!!"
for anyone who does speedruns. should i set up a discord server? I want to learn more speedrun tricks. and maybe we can get to speedrun.com. my PB is 3:42 and i dying 27 times. I'm not very good but I've only been doing it for 3 days now. react on my profile. I try to check and respond every day.
Congratulations on making the Celeste series:
- it started with 'Celeste Classic', a game that's impressive for what it could do within the Pico-8 restrictions (barely any other Pico-8 games had that level of atmosphere), but honestly feels only moderately good to control.
- Celeste is one of my favorite games. i will certainly try out its checkpoint system in a prototype of a future Mario-inspired game (to see if it actually makes the game better like i think it does, because what works for one game might not necessarily work for another game)(also, this Mario knock-off game might or might Not be made in Pico-8)
- 'Celeste Classic 2' is 'Celeste Classic' but with improvements from Celeste and with new controls that are not only good but also fresh. i will try to complete it in the near future (i have set aside time in my schedule just for that), but the lack of a save system is a barrier to motivation that made me quit my first attempt prematurely.
Update: Today I completed Celeste Classic 2 in under 2 hours. The needed motivation was seeing all the results screens from other players show a time below 2 hours.
I'm convinced that nobody has made a more fun Pico-8 game than Celeste Classic 2 yet (the keyword is "Yet". I think that can change, and not thinking so would be bad for me since i would feel like it would be pointless for me to try making a Pico-8 game.)
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