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@impbox

Hey thanks for reply sorry I didn't let you know sooner. There's two corners where the ... racer can slip off the map. I'd show you right now but I can't seem to get the game to run? Just a black screen, no cart loading.

P#20325 2016-05-08 16:54 ( Edited 2016-05-08 20:54)

A really great game! I think it would be significantly better at a higher frame rate (50/60 fps), and I still have hopes that Pico-8 in the future will allow this.

P#20517 2016-05-13 05:51 ( Edited 2016-05-13 09:51)

Really well made! I think the smoke streams behind the cars if a brilliant way to keep them in view! I found a spot were my car could escape the track in the tight corner on the first track, but it still reset onto the track when I drove into the black -- instead of crashing the engine.

P#20695 2016-05-17 11:04 ( Edited 2016-05-17 15:04)

Thanks! Yes there are a few tight corners where you can escape the collision detection, need to improve this.

Thanks for all the great feedback.

Higher FPS would be fun =)

P#20745 2016-05-17 22:50 ( Edited 2016-05-18 02:50)

0.1.6 has allowed me to rework the vector class with operator overloading, so I can do things like

self.pos += self.vel

which saves a lot of tokens.

with the extra space I'm adding weapons!

Here are some homing missiles:

Will likely add some mines, shields, other suggestions welcome.

I don't think I'll add health, but it just knocks you around, slows you down and disables your boost for a few seconds.

P#21154 2016-05-23 10:13 ( Edited 2016-05-23 14:13)

Now that Pico-8 supports 60 FPS, can we PLEASE have a 60 FPS version of this game?

P#25023 2016-07-10 04:27 ( Edited 2016-07-10 08:27)

@gtust,

I did make a 60fps prototype, but it only just manages to run at that speed on simple tracks and without AI.

I'm probably going to continue development on something other than pico8 (while retaining the visual limitations) but allowing 60fps and allowing more code.

P#25029 2016-07-10 06:34 ( Edited 2016-07-10 10:34)

Okay... Well, you should definitely make this a mobile game.
I'll buy it!

P#25032 2016-07-10 07:44 ( Edited 2016-07-10 11:44)

Excellent work, this is really impressive and fun!

P#25077 2016-07-11 00:22 ( Edited 2016-07-11 04:22)

Thanks everyone for the great feedback and support!

I've been working on making a standalone version called VEKTOR2089.

Hope to release it soon!

P#26679 2016-08-08 21:22 ( Edited 2016-08-09 01:22)

Looks very cool.

P#26680 2016-08-08 22:35 ( Edited 2016-08-09 02:35)

hyped AF for vektor2089

P#26743 2016-08-10 16:26 ( Edited 2016-08-10 20:26)

This game is amazing! Does anyone else have problems when playing on pocket chip? Mine shuts down pico 8 at the end of each race.

P#26959 2016-08-15 16:23 ( Edited 2016-08-15 20:23)

Still waiting on my pocketchip so I've not been able to test it yet =(

Hoepfully I'll be able to release Vektor 2089 on Pocketchip too =)

P#26968 2016-08-15 21:39 ( Edited 2016-08-16 01:39)

Update: Standalone version
Now on Steam Greenlight

P#39717 2017-04-16 11:50 ( Edited 2017-04-16 15:50)

day one purchase for me

P#40667 2017-05-16 15:54 ( Edited 2017-05-16 19:54)

The game randomly deleted every track except Berlin.

P#51557 2018-04-12 16:52 ( Edited 2018-04-12 20:52)

When using the track editor, NEVER DELETE THE WHOLE MAP

P#76605 2020-05-15 02:17

So bad you're never plublished your 1.6.0 version with last updates :(
And go develop your on other than pico8 ...
Yes your new game on PC is excellent too, but for PICO8 lovers, please think to make some updates here too :)

P#84050 2020-11-09 18:54

This game feels amazing! I even managed to win once :)

P#84120 2020-11-11 18:20

Wow, this gives me serious F-Zero vibes from this. It's amazing that you transferred that into PICO-8!

P#87428 2021-02-09 18:18

the paid version on itch.io is worth the asking price ifnot more

P#87454 2021-02-10 04:55
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