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Overview
Welcome to "Memory Matching Madness," a captivating memory matching card game that will test your memory and perception. Immerse yourself in this classic game with a twist, featuring smooth animations and dynamic gameplay.
Controls
- Controller support by default. Testing done with keyboard & Xbox Controller
- Directional Pad: Move Cursor
- A Button (Xbox) / Z (Keyboard): Confirm / Flip Card
- Mouse support toggled in PICO-8 Menu.
- Touch support toggled in PICO-8 Menu.
How to Play
Playing "Memory Matching Madness" is simple:
- Click on two cards to reveal them.
- Match pairs of cards to make them disappear.
- Keep matching until you've cleared the entire grid.
- Earn new pairs by completing grids
Credits
- Game Development: ZerkDev
- Soundtrack: Inspired by Nintendo classics
- Title theme inspired by: Game & Watch Gallery 1
- Setup theme inspired by: Super Mario Bros 3 Card Matching Mini-game
- Stage theme inspired by: Ice Climbers
- Special Thanks:
- My wife and siblings for their support.
- PICO-8 Tweetcart Studies
Notes
I picked a memory matching card game as a simple idea to get a project out the door, as I have been falling into a rut of not completing projects due to one reason or another.
It was fun to work on. Its not exactly the most code efficient cart but it was fun to work on and I think I learned alot.
Introduction
Hello, i hope everyone is having a good 2021 so far :)
A good friend of mine ( @dad Jr.) introduced me to Pico-8 back in November 2020, and i set about looking for a tutorial on youtube to learn the Pico-8 interface and how lua works in general. Coming from Python the syntax was a little weird but was easy enough to get around (i hate tables).
Eventually i found a video series from Dylan Bennett ( @MBoffin) describing how to create a simple top down adventure game
After that @dad Jr. and I collaborated, and today we believe we have a demo ready for use!
Mally and the Missing Manuscript
Setting
You are Mally, an archivist working for the local museum.
One day a patron requests to see a manuscript from the old archives located in the ruined basement, a place no one has been in since the museum was rebuilt years ago.
Can you safely traverse the old archives, and find the missing manuscript?
How to Play
Controls
Arrows: Movement / Turn Actions
❎/X/5: Turn Actions
🅾️/Z/4: Contextual Actions
Items
Bombs
- Can Destroy cracked walls and skeletons. Inert when planted, Must be activated by using contextual action button.
- Takes 3 turns to detonate.
- Bombs explosions can be chained together to produce traps for enemies, given you've found or purchased enough bombs to do it.
Ink Pens
- Used to stun skeletons.
- Skeletons stay stunned for 2 turns.
Planned / To-Do
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Additional Floors
Currently there is only a single floor implemented, but more are in the works. -
Museum Gift shop
Currently this is implemented in the demo museum gift shop (the spawn area), but is not very utilized as there is only a single floor to the old archives.
This map also must be updated with more details as right now its a barren empty room. -
Token Optimization (Pass #5 or so)
- Player / Enemy Movement / Tile Transition Animation
Credits / Citations
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Game Programming: @zerkdev
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Game Art: @dad Jr.
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Top-Down Adventure Game Tutorial / Additional Game Art: Dylan Bennett / @MBoffin (Adventure game Tutorial Youtube Playlist: https://www.youtube.com/playlist?list=PLdLmU93eWisKpyk1WZywUSYAq5dkCPFIv / https://www.lexaloffle.com/bbs/?tid=35135)
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dark() & circmap functions: @cubee (https://www.lexaloffle.com/bbs/?tid=38881) - This was amazing and helped completely change the feel of the game. Thank you so much!
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All contributors of the Pico-8 Token Optimizations GitHub Projects: https://github.com/seleb/PICO-8-Token-Optimizations
- lua-users.org table inheritance tutorial: http://lua-users.org/wiki/InheritanceTutorial