Good good day everyone. It's been two days since I've been working on my Dark Forest campaign, and its finally done and ready for a final release. I started out with 5 levels, expanded to 11, and now 13. The Dark Forest experience is one never to forget.
If you're looking for a very hard challenge, look no further! Below is my previous v2 post, plus the changelog, updated for final release! I really hope that I can get some comments and feedback. Thank you all for playing!
(I'm currently working on a new level called: The Dark Catacombs. Expect an early version either today or early tomorrow!)
Good day! After a nice release yesterday, I'm back with tons of new content plus tweaks to existing levels based on user feedback! Read the changelog to checkout the tons of new stuff! Here is my original post + tweaks:
Good day all, I completely a nice little 13 level adventure.
The Dark Forest is [b]very hard


This level isn't really a level so much as it is an exhibition of some scenery techniques and props I've created- mainly a gigantic dragon statue. The one in the middle holds a key in its mouth if you really must "beat" the level. A red core makes it look kinda like it bleeds if you attack the chest, neck, and head.
Also experimenting with lava floors and how to create the effect of small pools of lava rather than an unbroken sea, tiling floor pieces, and how to make the lava into a purely aesthetic effect, rather than a hazard.
All in all, I don't think it's too shabby for my very first Voxatron creation.
Better Thumbnail:










