Following cold on the heels of my earlier Quick 'n' Dirty Galaxy Generator, here's another little toy cart that'll ultimately be part of a larger effort. Right now it's a pretty basic dice-based endless space battler. You control the ship on the left, the computer controls the ship on the right. Blow each other up using the power of six-sided die!
There's a laundry list of to-dos here, including making the weapons modules a bit more balanced–right now it's kinda all-or-nothing for how useful a module is in a fight. As with the QnD Galaxy Generator, the intent here is to deterministically generate a vast array of different ships from a single seed, allowing for ultra-compact save files.
Controls:
arrows: move cursor
X: action
Z/O: swap out your ship for a new one (on your turn)



choosing how to organize your random dice into a turn is a really fun concept


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Love where this is going, I like the damaging mechanics and would love a way to heal... I wonder if you could swap out some ship weapons for ones that can heal yourself or add some shield that you have lost. Multi-dice attacks are very satisfying when they deal a ton of damage at once. I found this really crazy weapon that can do 37 damage, I think. The ship design was a bit iffy (Mostly because it reminded me of among us...) I'm not really sure, the details of the ship just look too little like parts of a ship, but that's just my opinion. Cobalt Core has a pretty good ship design, but that's also because it has higher resolution. The dice designs were cool and I liked the different criteria for the weapons. Great combat system and I can't wait to see where this game goes!
(Ultimate weapon)




Thanks, @Waterwool! Yeah, I have a whole raft of things I want to do with this, including heal modules, better ship designs, and a lot better balance on the weapons. (As much as I love me some grossly OP weapons, it takes some of the fun out of the game!)
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