Hi, i am learning to developing in Pico8, but i feel very frustating because i cant do a "perfect collisions" in a platformer 2d game. When i check the player position, the player stop 1 px before to the wall and if i cotinue pressing the button, the player can move a pixel more until to touch the wall (this happen with y velocity too).
Could you help me?? I apreciate a lot if someone can check the code and fix it :D
