I'm having issues with this code, everytime I run it i just get this
runtime error line 34 tab 3
if collide_map(player,"down",0) then
attempt to call global "collide_map" (a nil value)
here's my code:
--external functions-- function dns(sp) spr(sp.sp,sp.x,sp.y,sp.w/8,sp.h/8,sp.flp) end function player_update() --physics player.dy+=gravity player.dx*=friction --running if btn(⬅️) then player.dx-=player.acc player.running=true player.flp=true end if btn(➡️) then player.dx+=player.acc player.running=true end --jumping if btnp(🅾️) and player.landed then player.dy-=boost player.landed=false end --collision on y axis if player.dy>0 then player.falling=true player.landed=false player.jumping=false if collide_map(player,"down",0) then player.landed=true player.falling=false player.dy=0 player.y-=(player.y+player.h)%8 end elseif player.dy<0 then player.jumping=true if collide_map(player,"up",0) then player.dy=0 end end --collision on x axis if player.dx<0 then if collide_map(player,"left",0) then player.dx=0 end elseif player.dx>0 then if collide_map(player,"right",0) then player.dx=0 end end player.x+=player.dx player.y+=player.dy end --function player_animate() --end |
here's just the section its calling out:
collide_map(player,"down",0) then
player.landed=true
player.falling=false
player.dy=0
player.y-=(player.y+player.h)%8
can anyone help me out with this
P#126769 2023-03-08 07:14