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ioi_xd

yeah


Let me explain.

I'm a new to PICO-8 (this is my first post actually) but not programming. I'm looking to develop games on PICO-8 to improve my programming skills. That being said, I'm following a tutorial to make a small breakout clone, and I've decided to give it my own flair in several ways, one of which is giving the ball a smooth animation when it bounces off of a wall or the paddle. It works swimmingly when bouncing off of a wall, and I was able to make it animate when bouncing off of a paddle by forgoing the tutorial and adding my own rudimentory collision detection. The collision detection isn't the greatest, but it works and I've gotten the ball to animate when bouncing off of the paddle in the past. Today, I decided to finish up the animation by making it only play when the ball is within a certain range of the paddle. As soon as I added this functionality, the animation stopped playing, as shown in the gif below (the animation of the ball bouncing is slowed down since it's an admittedly very small detail in normal game play)

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