Hi everyone,
I made a couple of videos on making Pong in Pico 8 if anyone's interested.
As I mention in the video I don't consider this to be a tutorial really, since I'm new to Pico 8 and programming as a whole but it'd be great to get some feedback!
Hi everyone, I'm fairly new to programming and Pico8.
I'm trying to add powerups to one of my games. I've made an empty table and a function to create each powerup within it.
The problem I'm having is that I'd like one single random powerup to be created depending on the score (say when score==5)
I've managed to do this but the problem was that a second powerup gets created before the player has the chance to up the score.
I've tried to use time() and also creating a boolean but I haven't managed to get 1 single powerup on screen at a time, I either get more than one or nothing.
What would be the best way to do this?
here's the code I have at the moment:
function _init()
score=0
powerups={}
end
function _update()
if score==5 then
powerup=true
end
if powerup==true then
create_powerup()
end
end
function _draw()
for capsule in all(powerups) do
spr(capsule.sp,capsule.x,capsule.y)
end
end
--powerups
powerups_start=5
total_powerups=4
fall=1
function create_powerup()
capsule={
sp=powerups_start+flr(rnd(total_powerups)),
x=flr(rnd(100)+20),
y=flr(rnd(10))+20
}
add(powerups,capsule)
powerup=false
if powerup==false then
del(powerups,capsule)
end
end
function update_powerup()
for capsule in all(powerups) do
capsule.y+=fall
if capsule.x>=player.x and
capsule.x<=player.x+player.w and
capsule.y==player.y-player.h then
sfx(2)
lives.left+=1
del(powerups,capsule)
end
if capsule.y>128 then
del(powerups,capsule)
end
end
end
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Thanks in advance!





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