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Picolumia TGM 1.4

Cart #hunugedofo-6 | 2024-06-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A modification of Andrew Edstrom's demake of Mixolumia.

The goal is to achieve the highest grade possible, Grand Master. To begin, you must score as many points as possible before the game ends. If the board fills up you lose.

You clear blocks in 2 ways:

  • Getting 3 or more blocks of the same colour in a straight line
  • Putting 4 blocks of the same colour together to make a diamond

Controls

⬅️/➡️

  • Move current quad left or right
  • Hold L/R when a piece spawns to have the quad spawn in that direction

⬇️

  • Hard drop current quad to the bottom of the board

❎ (z/c/n)

  • rotate counter clockwise

🅾️ (x/v/m)

  • Rotate clockwise

MOD CHANGES

  • Decreased global initial/repeat delays
  • Shift-buffer: Hold L/R when a piece spawns to have the piece spawn in that direction
  • Changes to score storage to prevent integer overflows (v. slight chance that an overflow can occur, but unlikely)
  • Blocks break away & prioritise the last direction moved, similar to Mixolumia
  • Mystery gameplay changes related to grade system
  • (1.3) Multiple Gamemodes

Grading

You begin the game at Grade 9. To increase your grade, simply score points. The points needed for the next grade is displayed in brackets
Grades go from 9-1, then S1-S9, followed by Master & Grand Master
Achieving grades above S9 require stricter requirements beyond the base game

Medals

As you play, you'll receive medals based on your performance. These have no affect on grades & are just for flare. These are graded from Bronze to Diamond & Ruby

SK: Skill Medal. Achieved by doing many large clears (5+ Blocks)
CL: Clear Medal. Achieved by clearing a large number of blocks at once
CB: Combo Medal. Achieved by performing large combos
HC: High-Combo Medal. Achieved by performing a high-scoring combo

Options

Some players find the falling block shadow confusing. If you would rather turn it off, you can toggle whether it displays with "Hide Shadow" and "Show Shadow" in the pause menu
You can also inverse the rotation buttons with the "Inverse Rotation" option. This is useful for those on mobile devices & those playing on certain controllers
If the screen shake effects are causing motion sickness, you can also disable this using "Disable Skrn Shk"
Finally, you can display the game's block generation count with the "Enable Debug" option

Gameplay/Grade Requirements: Standard Mode

Base Grades (9-S9) are all score based. The score required is displayed in brackets under your current score

To extend the game beyond the standard levels, you must achieve an S-Grade (S1-S9) before reaching level 15. You will then play up until level 25
If you reach level 25 within 7 minutes, the game will continue up until level 30, or when 7 minutes have passed
If you reach level 30 within 7 minutes, the game ends & you'll be awarded +1 on your grade
If you were S9 when you reach level 30, you will achieve the grade Master

To achieve Grand Master in Standard Mode, you must
[hidden]

  • Reach S4 before level 15
  • The game will speed up much faster than normal play
  • Reach S9 before level 30
  • Reach level 30 within 7 minutes

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