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Cart #map256x128-0 | 2022-11-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

(v00 11-10-22)
TO LOAD THIS PICO-8 CART, in immediate mode, type: load #map256x128

To navigate use the arrow keys. Note the 1st and last tile in the map set are blank to show all 32768-tiles are in use.

Hello there.

With extended memory comes extended responsibilities, and one of them is the new ability to reroute the mapper to high memory.

As you know or should you have free RAM located from 0x8000-0xFFFF, a cool 32768-bytes for use.

So what this program does is take advantage of the fact you can now reroute the mapper from default location 0x2000 and instead point it to 0x8000.

Then memory is filled with random numbers 1-4 to show the sample 1-4 tiles.

And that's it !

The code itself is not very big however it is well documented. Either download from the information above or click on the Codeā–½ seen just below the picture of the cart to see the sourcecode.

Enjoy !

P#120455 2022-11-10 20:43 ( Edited 2022-11-10 21:27)

Man, I wish you would have come out with this sooner. I'm working
on a game that heavily relies on the map. Very cool though, and well documented.

P#120526 2022-11-12 05:29

Well hello, @loan wulf.

I'm glad you like it ! Thanks so much. I'm actually working now on a 256x256 mapper as we speak.

If you want to stay updated with what I do and write, you can always go HERE:

https://www.lexaloffle.com/bbs/?uid=15232

Despite the seeming impossibility of such a large mapper, like before I will fully comment it. And no, it doesn't use strings.

P#120551 2022-11-12 18:19 ( Edited 2022-11-12 18:19)

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