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Dark Descent

Cart #darkdescentvoi-4 | 2022-05-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Would love to hear your feedback

Gameplay

Move with arrow keys, attack with Z, pick up/switch weapon with X.

To win, defeat Diablo (boss of Room 6 of Act 6).

Weapon stats are: Power (damage), Reach (length), Speed (delay before strike) and Weight (delay after strike).

Weapon rarities are: Common (grey), Rare (blue), Epic (pink) and Legendary (Yellow).

Pay attention to spike traps, and be careful around statues!

Version 0.1 Changes:

  • Reduced speed of elite enemies in later acts
  • Added menu and victory/defeat screens
  • Implemented score system
  • Player will no longer spawn on top of enemies/walls
  • Weapon swing flashes now properly match their hitboxes

Planned features:

  • Music
  • Different abilities for each weapon type
  • Weapon upgrades
  • Monster abilities
  • Random names for acts and bosses

Credits

@Yolwoocle for smooth player movement system from Birds with Guns
Members of Pico-8 discord server for all sorts of help

P#111142 2022-05-01 13:43 ( Edited 2022-05-03 16:24)

:: dw817

Takes a long time to defeat a single opponent, @PrinceD. Suggest opening levels are 1-2 seconds of combat to defeat a single enemy. Then ramp up the difficulty from there.

P#111144 2022-05-01 14:40

This is really fun! Suggestion: acts should have different scenery and maybe other new stuff (e.g. diff. hazards/statues), as I found the game addictively fun, seeing the same blue background is kinda boring.

P#111692 2022-05-11 17:05

I think the later acts are too difficult and luck dependent. I always die at act 5 because the enemies are too fast and likely have a strong weapon that makes it really difficult to stop them once it happens. A possible solution could be to maybe have a speed cap on them so that they can be fast but not faster than supersonic speed or have them carry very weak weapons or maybe, if you're planning to implement abilities, have one where you're weapon does more damage depending on how fast the enemy is. Just throwing out ideas. I still find myself playing the game over and over again 'cause this is a really fun prototype! Just too difficult on later acts :)

P#111888 2022-05-16 13:26

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