Sea of Pixels v0.4.0
This is my WIP pirate sailing game, formerly known as Pirate Game ,heavily inspired by Sea of Thieves
So far the game has the following features:
- Wind Simulation
- Sailing
- AI ships
- Ship Combat
- World Events
- Ship Teams
Please feel free to leave feedback
Changelog
v0.4.0
- New color palette: bringing in more tones and colors to the sea (which is still blue)
- New Storm effects: The storm now swallows any ship who's unfortunate enough to cross it's path
- New collectible: Loot; You can now find loot when you sink a ship
- Improved UI: The UI displays your current health, speed, resources and loot count
v0.3.0
- New World Event: Storm. A storm is roaming the sea, be carefull as it's powerfull winds can knock you off course
- Repairs: in the ship context menu you can now select the repair option. While repairing you are unable to fire your cannons
- AIs are now also capable of repairing their ship.
v0.2.0
- Cannon balls now have inercia: This will make it easier to hit targets while both ships are moving in the same direction, and overall make physics more realistic
- Added ship context menu: use Z to toggle the menu and X to select the option)
- Added Teams: not all NPCs are hostile, they will even fight each other
- Added spectator mode: did you game over? press Z to switch between AI ships and spectate them
- New particle effects when cannon balls hit something
v0.1.0
- Added ship combat: Hold X to fire cannonballs
Roadmap
Right now the roadmap is:
- More Islands
- Questing
- World events
- Possibly a main menu (?)
This is my first time working with a PICO8.
Images

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I Hope you have fun exploring the 8 bit seas
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