Reech the Kobold is trapped behind a brick wall of mahjong tiles. On the other side of the brick wall is a fire-breathing dragon. This Is Fine.
Hey! This is my second PICO-8 game and the first one I felt like releasing. It's a strategy game based loosely on riichi mahjong and comes with a tutorial explaining the gist of how to play it.
This might have marginal appeal to folks who don't already play riichi -- it's a solo version of the game where you can build big hands without being interrupted.
If you're a riichi mahjong fan, here's the rule differences:
- no situational yaku
- no dora
- no fu
- no calls or other players at all
- no open hands
- pinfu has been replaced with all-chis
- no yakuman hands
- scoring is way simpler
- no dead wall (play just continues until all tiles are depleted)
- yakuhai can be scored on any honor tile
(New on 1-3: I made the game much easier. Look at tab B if you want the gory details. Have fun!)
I scored . . . 0! Is there an achievement for that? There should be. I bet most people accidentally stumble across a point or two even if they don't know how.
I kinda thought I was doing the right thing based on the tutorial (clearing matching or sequential sets of 3 plus one pair) but I think I need to read up on the rules to figure out why that wasn't what I should have been doing. It wouldn't be the first time this week that I was too dumb to figure out what to do in a game!
Oh gosh, thank you for your reply!!!
I wonder how many people would tend to make that mistake. All my playtesters except one were riichi mahjong players, meaning that they understood the mechanics already.
I might consider displaying the information in a more interactive way at some point.
Same! By the way, if this appeals to you on any level, I really do recommend Kemono Mahjong. (on Steam) Another tool you can play with is the Mahjong Efficiency Trainer here: https://euophrys.itch.io/mahjong-efficiency-trainer .
I'm likely to make a few more scoring changes to this -- one of my playtesters suggested a system that I think is more likely to reward efficient play.
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