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Cart #pedakufeyu-1 | 2022-01-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Edit (1/3/21): Added a new version with slowed ball speed (75% slower), CPU vs CPU mode (deterministic) background lines and some slight dampening on paddle movement instead of instantly stopping. Feedback appreciated

Breakpong is a super minimal combination of two classic arcade games (Breakout and Pong) that I designed as a sample project for my first VR visual scripting projects. It was originally written in “user story” format used by PMs at large tech companies and described tools, workflow and collaboration as well as the game design and code samples. Maybe one day I’ll make the VR version, but I thought it might be fun to make a 2D version in the meantime, so here it is!

P#103985 2022-01-01 07:15 ( Edited 2022-01-03 22:51)

I like this, @Impossible. It's a little too fast for my taste. You might add two options. One for a slower game and the other to see CPU vs CPU. That would be interesting to watch the computer fight on both sides.

P#104033 2022-01-01 18:20 ( Edited 2022-01-01 18:21)

Thanks for the feedback. I have an AI vs AI mode for debugging purposes, but I'll add it as a menu option and an attract screen. I was feeling the ball speed was a little fast myself, so I'll halve it and see if that works better. The AI is entirely deterministic, so AI vs AI matches always play the same. I'm planning on changing the AI to play slightly randomly (offset targets, maybe wait occasionally) which should lead to randomized CPU vs CPU matches.

P#104094 2022-01-02 06:44

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