This is basically me testing how the "second palette" pokes work on PICO-8. The lower 24 rows of the screen are now occupied by a HUD strongly inspired by the game "Ultracore", which displays (fake) number of lives and ammo and (real) number of gems collected and level number.
The status bar area uses its own palette with lots of colors from the second set of 16 colors, but doesn't interfere with the game itself (though the camera had to be raised a bit to make it work).
2-player mode is not tested, probably will break.
- v2: made the game apply the second palette whenever the first one is updated, now that its existence is official and pal() resets it as well.
P#87469 2021-02-10 17:03 ( Edited 2021-10-31 19:58)
hidden dragon level
is that from og jelpi or
did you make it?
P#101881 2021-12-07 16:08
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