I'm excited to introduce Bob of Thunder, my entry to Toy Box Jam 2!
This is probably my most ambitious cart in terms of process: it borrows heavily from the techniques I used in Astro Clerk in The Documents of Mars last year, but it has a considerably larger map requiring compression, more in terms of scripted events, and took way more planning. I plan to write up some of the more interesting parts later on.
The Story So Far
BOB OF THUNDER
In the land of Midgard, none is so mighty as THOR!
After a mead-filled night on the town, the Odinson tends to leave a trail of damage and disrepair in his wake.
You are BOB, contractor to the gods, mender of fences, and entry on several speed-dials across the nine realms.
The power's out in Vilahalla, where Thor spent all weekend partying, and your voicemail's filling up with work requests. Time to put on your steel-toed boots and defrost your pickup - it's going to be a long day!
Bob will acquire several items as his workday progresses. He can touch most signs, notes, or villagers to see what they have to say, and you can press Z/Square on switches or hit them with your hammer to activate them.
Z/Square - Throw Ljessnir
X/Cross - Use Secondary Items
The game will autosave as you progress, most often when you cross a screen boundary or enter/exit a room.
BOB OF THUNDER
A Game by Brian Jackson for Toy Box Jam 2
Inspired by Adept Software's God of Thunder
Art and Music Contributed By:
Special thanks to:
The Immortal Albatross Crew
Revision 1: Adjusted the difficulty for the last challenge.
Revision 2: Fix the color scheme on one of the NPCs
Revision 3: Fix some missing dialog colors
Revision 4: Adjust layout of rooms in the last challenge.
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