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I'm developing KONSAIRI, a game I've been working on for a while now that I'm finalizing and checking throughout the game.

As I mentioned before, the goal of the game is to move back and forth between 16 different areas to reach the final destination.

However, it seemed to feel like the same old thing before you even reach halfway through the game.

That's why i added Dungeon mode, which changes the look and feel of the adventure dramatically.

Not only do you take damage when you touch an enemy, but there are hidden passages and hints scattered throughout the game that will help you get to the true ending.

When you stand in front of an enemy, you will see a timing gauge.
It's not for attacking, but for getting through to the enemy's rear.
A well-timed "step move" will allow you to move forward with no damage.
If time passes, you will be damaged.
If you move away from the spot, you can avoid the danger.

You can bring in items, throw them and use skills.
You can open doors, read hints, light up and explore, and more...!

KONSAIRI TRIAL version

https://bitchunk.itch.io/konsairi

P#81477 2020-09-03 16:01 ( Edited 2020-09-03 16:06)


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