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It could be inspiring!!

Also, I tripped across this video, and thought some of you may appreciate it; especially comparing it with P8's "restrictions."


P#25354 2016-07-15 14:23 ( Edited 2016-07-20 05:56)

:: Rudlin

Rewatching that video was interesting, and got me thinking: wouldn't it be cool if the Pico-8 had something similar to multi-color mode? Yknow, halve the resolution, but bump up the number of colors possible. Ex. double-width-pixel 128x128 with 32 colors! You could even lower the map size or sprite count, to "accommodate" for the "reduced hardware capability". What are your (the community's) thoughts on this?

P#25362 2016-07-15 17:19 ( Edited 2016-07-15 21:19)

I find it kinda funny how the Sega Master System's limitations are slightly more fitting for a console of this era, in my opinion.

I think I'll compare side-by-side:

Sega Master System

- 32 colors on-screen
- 64 colors available
- 256x192 resolution
- 64 sprites available
- 16x32 max sprite size

Nintendo Entertainment System

- 16 colors on-screen
- 52 colors available
- 256x240 resolution (could only see 256x224, due to overscan)
- 64 sprites available
- 8x16 max sprite size

I feel like Pico-8 is carrying some of the spirit of the Master System, with its vibrant colors and 2-button layout.

P#25588 2016-07-20 01:51 ( Edited 2016-07-20 05:51)

@Rudlin: You mean a 64x128x8 screen resolution? Yeah, and it wouldn't need to cut down the Map Space or sprite sheet at all, due to how drawing a typical screen works.

P#25589 2016-07-20 01:56 ( Edited 2016-07-20 05:56)

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