This is my first attempt at making a PICO 8 game. It is inspired by Zachtronics puzzle/programming games. The theme here is that a given series of balls will enter the grid from a queue, and you need to output the required series.
This is the second version, which might actually qualify as a real puzzle game now, with a few different mechanics and half a dozen "puzzles". I hope to continue development of features and more real puzzles!
Good start! the mechanics are solid, all it needs is some polish and (actual) puzzles, and you'll have a fun little puzzler on your hands.
My only real complaint is the controls. It took me a bit to understand how to rotate (I'd suggest saying "hold z to rotate" instead of "long press the hue block"). Cycling through each tile can get a little tedious, especially when you over shoot, but I'm not sure how to fix that given the limited controls of the pico8, unless you start using player 2 inputs.
Otherwise, great job so far!
Edit: One more thing, I'd suggest adding a color blind option down the road. A game based on matching colors is a prime candidate for needing one!
I saw another things-on-a-grid game where one button would open a dialog to select a thing to place, and the other button would place the selected thing. I might try switching to that, although that still leaves rotation concerns.
Polish, a few more mechanics, and more puzzles are next on the todo list, in some order :)
Good call, re colorblindness.
Interesting concept so far, though I hit an error on the first real level that crashed it:
I think the control scheme, while maybe a hair odd, works reasonably well so far given PICO-8's limitations. One possible other approach would be to have a radial menu system instead, where if you hold (o) on a tile it gives you options for how to interact with it by pressing arrows (ex. Left and Right to rotate, Up and Down to change object type), but I don't know if that would necessarily be better.
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