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Cart #azurefunctions_0-1 | 2020-01-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi all, I just started with PICO-8 a couple of days ago and I'm enjoying myself a lot with this platform. I'm creating a simple game to collect items. The theme is work related (Azure Functions) so it's more of a gimmick than an actual game to achieve a goal. I do plan to put more work into this and make it more exciting. This is my version of an 'Hello World' game :).

P#71498 2019-12-29 16:43 ( Edited 2020-01-21 19:08)

I have an idea. See what you think. You are given say 10-items to retrieve in only 60-moves. If you succeed, then you move to level 2 where another item is added, a wall black is added, but you still only have 60-moves to get them.

This will force the player to think carefully about how to retrieve each item. Game continues adding a level each time, adding an item to retrieve yet still only allowing 60-moves.

So for level 1 you would have, 10 items, 1 block, 60-moves.
Level 2: 11 items, 2 blocks, 60-moves.
Level 3: 12 items, 3 blocks, 60-moves.
etc.

Scoring is done by total number of items retrieved so at the end of level 1 the player would have a score of 10, at the end of level 2 the player would have a score of 21, etc.

Should be challenging to play and easy to code.

P#71502 2019-12-29 17:35

Thanks for that suggestion, I like it. Since the sprites are placed at random I probably need to calculate the number of moves a player can make for each level. It certainly makes it more exciting.

P#71507 2019-12-29 20:19

Actually a lot of effort and love went into this game, @marcduiker. Seems to have quite a few levels. Here's hoping you add elements to make it more challenging.

Gold star for you.

P#72225 2020-01-25 00:47

Thank you dw817! :)

I got quite hooked to Pico8 and had a lot of fun adding more levels and better animations.

Not sure if I'll be extending this gane since I've started another one already :D. I'll post a WIP soon.

P#72231 2020-01-25 09:19

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