- The pink status bar in the sprite editor is a pixel smaller in "full screen" (tab button) mode. You can also see this if you press F6 to take a screenshot in that mode, which will briefly make the status bar a pixel bigger again just to alert you of the saved screenshot. Maybe the editing area could be pushed up a pixel and a gray line added above the status bar so it matches the layout of the map editor.
- For some reason, on new projects SFX 00 has SPD set to 01 but all the other SFX have SPD set to 16. Not sure if this a bug or intentional, but it's still a strange but annoying inconsistency.
- In graph mode on the SFX editor, you can't choose a C note in octave 0, as the lowest it lets you click is C# in octave 0.
- In tracker mode, only the C note in octave 5 can be accessed without manually changing the octave number. 9, O, and 0 could be mapped to C#, D, and D# (respectively) in the higher octave. An E note should also be added to octave 5 and the E note of the higher octave should then be mapped to P to make the keyboard mappings feel more complete. Besides, it'd feel strange just having the right-most mapped key on the top rows of keys being mapped to a sharp note.
And now, some suggestions (and nitpics):
Funny enough, after typing all this, I realized that I opened PICO-8 several hours ago to actually program and got distracted while trying to think of music for my game. Oh well.
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