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Cart [#20015#] | Code | 2016-04-27 | License: CC4-BY-NC-SA | Embed
8

Version .3 update: Added attacking while jumping, double-jumping, and fixed the scores and glitches. Let me know if you find bugs!

This is still my "first game", it's a full screen, enhanced version of the Lowrezjam submission I made.

Two players versus only at the moment.

Controls are simple. left and right to move your player, up to stab upward, down to block. Buttons to jump and attack.

There's an AI in the works but it's laughably, three-stooges stupid at the moment. Graphics are still being tweaked (clouds are janky). Also, the scoring isn't displayed because I have to recode it for 4 or more characters, but you can still win by knocking the other person off the ledge 7 times.

Challenge a friend, see what you think. I'll finish the AI, recode the scoring, and maybe speed up the combat a little. Add a double-jump maybe.

Under the hood, feel free to peek. The platform collision is all done by one ground_check function. hit detection is done by the sword leaving 'hit bits' on the map. (this led to funny bugs of there being invisible 'mines' around the map when the bits didn't clear properly).

I'm being guarded and cautious. Whatever. Enjoy.

P#19998 2016-04-26 02:37 ( Edited 2016-06-03 17:16)

:: JTE

You did a good job. There aren't enough decent fighting games on the Pico-8.

P#20061 2016-04-29 14:43 ( Edited 2016-04-29 18:43)

We did some testing over the weekend, and my biggest complaint is how easy it is to run away and avoid fighting. It's really simple to squirrel about and keep the other fighter at bay, which really drags out the game.

Adding a dash or something might help, but at some point I'm going to consider this "done" so I can move onto some of my more ambitious projects.

P#20064 2016-04-29 14:52 ( Edited 2016-04-29 18:52)

Hey this looks great, way better than BashBash. Regarding your last comment, absolutely, I think you could make the characters a little faster - that way it could be harder to avoid battling. Are you going to finish this game? Cause it looks so cool!

P#22149 2016-06-02 22:56 ( Edited 2016-06-03 02:57)

I'm definitely not done, but I have an isometric racing game I'm making at the moment, so my attention is split. I think the next update will be adding speed, polish and maybe a couple different maps (more maps is really easy). And I'd better do it soon, because my very supportive RL friends want to have a tournament some night!

P#22182 2016-06-03 13:16 ( Edited 2016-06-03 17:16)

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