I am an indie designer/curator and I am curating a gaming exhibition at my local art gallery on Nov 1.
As part of the exhibition, I am building an arcade cabinet for a Pico-8 game I designed a little while ago. I'm looking for someone to help me debug and polish the game so that I can focus on refining the hardware side of things.
The game is a cheeky spin on traditional bubble shooters. I've already completed a full game loop with most of the core mechanics fully working as well. I'm looking for some help debugging, optimizing, and refining some of my collision code.
I'm willing to pay industry standard wages (I live in Canada) and I'm up to discussion for milestones and rates. The exhibition is on November 1st, so this would need to be in the next week and a half.
I will provide much more detail about the game and its architecture if you are interested! Coder will have full rights to showcase project and will be given credit in exhibition.
Please let me know if you're interested at kade67 [ at ] gmail [ dot ] com.
Here is some footage:
Was just checking to see if there were any other PICO games like bust-a-move. Unless they're going by different names, I think you're in the clear.
It's all yours ! :)
The only game I can find remotely similar is this:
But it uses pool balls to match up.
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