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Pico-8s music tracker is lovingly modeled after similar chiptrackers and samplers from the days of yesteryear so my question was if we could get more direct control over the tracks? As it stands now you can play a pattern directly but not specify exactly where to start or jump to.

I'd like to see classic tracker functionality added such as being able to manipulate patterns and channels on the fly as needed in the code. This would give people a lot more control over their music (And sfx for those who use the music channels for them.) allowing for things like music/beat games and incidental music to be easier to pull off. (As it stands now you need some pretty tricky peeks at the memory to do these things and even then the timing's not 100% accurate.)

P#44118 2017-09-12 10:49 ( Edited 2017-09-12 14:49)

Agree it would be great to have more fine control over the tracker via the official API. There are some undocumented ways to manipulate the sfx/music, collected here: https://www.lexaloffle.com/bbs/?tid=2341

P#44121 2017-09-12 14:50 ( Edited 2017-09-12 20:54)

Dude! Thanks for the link, I'm going to pour over this. :D

So many classic games from EPIC used module music for the soundtrack and even the original UT engine had incidental music by controlling pitch, slide and all that goodness so for the roguelikes I have planned in the future incidental music'd be perfect.

P#44126 2017-09-12 18:17 ( Edited 2017-09-12 22:17)

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