If, like me, you got hold of Humble's recent GameDev Software bundle, then you probably have a copy of Pyxel Edit. Because palettes are saved in the .pyxel files that the program produces, I've stuck a couple of them on Google Drive with the correct palette for PICO-8 users.
The resulting spritesheets can be exported as PNG files for importing into PICO-8 - just be sure to use the 128 x 64 version if you're not wanting to overwrite the map area of memory.
For some reason, when you click the links, Google Drive brings up an unpacked preview of the .pyxel file - just click the "Download" button at the top-right of the window, and they should download just fine.
Full credit for the palette RGB values goes to Roman Zolotarev and his handy-dandy palette page.
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