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Cart #13382 | 2015-08-31 | Code ▽ | Embed ▽ | No License
4

Fight against wave after wave of hostile alien space droids to protect galaxy command from an invasion.

New Features:

  • three different enemy types with individual behaviour
  • added a shield to the ship, that recharges over time
  • balanced the difficulty (made it a bit harder, since you have a shield now)
P#13297 2015-08-30 08:07 ( Edited 2015-09-01 11:43)

Ok, few things:

  • The ship has too much inertia which makes control floaty and imprecise. This makes harder (for the wrong reasons) to avoid enemy bullets and reduces fun factor.
  • Despite (seemingly) you having a healthbar, it just takes one hit to kill you.
  • Sometimes yur bullets fly right through the enemy despite seemingly connecting.
  • One enemy type makes for boring game.

Good luck in future games though!

P#13342 2015-08-30 18:59 ( Edited 2015-08-30 22:59)
:: J

Personally, I liked the floaty feel of the ship, especially the whoosh and flame when you go to the right. I also really like the motion of the enemy, how it weaves back and forth. The explosions are also super nice. I agree some more enemies would be sweet, but I can tell you but some effort into making the movement for these ones nice and smooth.

P#13344 2015-08-30 19:04 ( Edited 2015-08-30 23:04)

Thank you for the feedback!

I could not reproduce the health bar not working.
But yes, the collision routine is a bit tight on the enemies.

The floaty feel to the ships movement is on purpose, navigation in space is not easy! ;)

This was a few hours spent to get something working that looks like a game. I want to add more enemies, bonus packs, different weapons and maybe even a boss at the end.

P#13380 2015-08-31 05:38 ( Edited 2015-08-31 09:38)

The Spaceship is really fast.

Nonetheless, nice job!

P#13478 2015-09-01 07:43 ( Edited 2015-09-01 11:43)

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