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Hi!

A fast question....

I try Pico-8 cartritges published in web using Galaxy S4....

but

The keyboard not work...

Any plans to fix it?

or

Any plans to release a pico-8.APK?

Thanks in advance.

P#10985 2015-05-29 07:21 ( Edited 2016-07-16 11:27)

The general long-term plan is to get pico-8 cartridges running on as many platforms as possible, and I'm hoping html5 will be a way to do that on mobile and tablets. It will be after 1.0 though -- the first priority is to get the machine well-defined and the editor feature complete.

The html5 player will also have a simple interface for simulating button presses should anyone want to add their own virtual controller -- either touch/keyboard or reading some other device.

P#11003 2015-05-29 18:21 ( Edited 2015-05-29 22:21)

I've been thinking about this a little bit and I'm not sure how Pico-8 is written, but making a native binary would be great. You could have Pico-8 developers making .apks directly for Android without hosting it in a browser window.

In a sense it would be a platform like Game Maker or Unity, except with very specific limitations.

P#11022 2015-05-31 05:21 ( Edited 2015-05-31 09:21)

So far I've managed to get Pico-8 running on an Amazon Fire HD using the web browser and a bluetooth keyboard.
Just needs some buttons on the screen as an option for silly touch screens.
Though I'd prefer an app that'll organize favorite carts and laod custom control layouts and gamepad support.
Both running files and off of the Pico-8 site directly.
I'd pay for an app like that xD
Especially with a nice ggallery menu to browse through.

Other things I tested, my old Xperia Play, Ouya, Wii U and generally things that usually work with HTML 5 and no dice.
Though I didn't expect those to work anyway.
There is a way to get Wii U buttons to work with it though, no idea about loading properly however.

While I'm at it though, ever think of Wii homebrew?
Would be fun effectively get it working on the Wii U as well complete with controllers all ready to go.
Eh its a thought, might be more difficult than its worth.

Oh and ever think about porting it to a RetroArch core?
Could enable it to be instantly ported to everything it runs on.
Not sure of the difficulty of that one but they sure have a lot of programs for it now.
Mostly emulators but not at all limited to it.

Porting it to Unity would be nice too as I'd love to take a game and stuff it into a virtual arcade cabinet and a fancy menu.

Eh, thinking a bit too far of course.
Can't wait to see this project grew, my excitement for it is never ending. :3

P#11031 2015-06-01 01:42 ( Edited 2015-06-01 05:42)

+1

(My device ara avaliable for test... If are needed)

;)

P#11178 2015-06-08 08:09 ( Edited 2015-06-08 12:09)

I'm working on an on-screen web-keypad for PICO-8 on android. I should have a proof of concept ready tonight

P#20775 2016-05-18 11:08 ( Edited 2016-05-18 15:10)
P#20812 2016-05-18 18:10 ( Edited 2016-05-19 07:38)

It would be wonderful to have a proper android port of pico-8. I see a lot of traction there. I long to be able to hack away at my game when I'm not on my computer. My phone is with me all the time. If the sources were available I would actually learn android programming - just to get this to work.

P#23821 2016-06-29 08:32 ( Edited 2016-06-29 12:32)

pico-8 could be great on some particular devices : I'm thinking of Android consoles like the Nvidia Shield, the GPD-XD and the like as well as all Android TV devices. As they have physical controllers, they are exactly in the scope of pico-8 (at least for playing games, not really for coding).

P#25418 2016-07-16 07:27 ( Edited 2016-07-16 11:29)

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