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Cart #semiotron-0 | 2025-09-15 | Code ▽ | Embed ▽ | No License

Control the green square, optimize your steps, collect powerful new moves, survive sixteen cycles, and dismantle language and meaning.

A Brough-like game made for the roguetemple's Fortnight game jam.

Screenshots

How to Play

Arrow buttons to move. Circle is confirm and Cross is cancel.

You do not attack by moving into enemies. The only way to attack is to use an action (AXN bar on the left).

When you step on a tile, the symbol on the tile gets added to your context (CTX bar on the right). Once you have collected the required symbols to perform an action, the action lights up and you can now use it. Performing an action does not consume the symbol.

To progress to the next level, move to the orange flashing tile with a "square inside square" symbol.

If you have question marks in your context when finishing a level, you obtain a new action. The more question marks you have, the more powerful your new action will be.

If you get attacked by an enemy or step on an X symbol, an X is added to your context. If all five slots in your context are Xs, you lose. Alternatively, you also lose if you do not have an action available nor a free space to move to, which can happen when you are surrounded by enemies.

Remarks

The two main inspirations for this game are Michael Brough's 868-HACK, and Bug Hunter, a rather obscure 1983 PC game by LX Systems (before they rebranded as UFO Soft). We decided to do a more modern take on the genre because we had already made a mechanically conservative 7DRL 2025 entry earlier this year.




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