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I'm working on a 2D sandbox game for Picotron! Will be posting builds here occasionally. You can build stuff in it, with tiles!

Unsandboxed version for your convenience https://cardboardbox.tech/stargazer
Sandboxing currently kills some performance, till I figure non-blocking I/O out.

Cart #stargazer-4 | 2025-06-30 | Embed ▽ | No License
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Featuring:

  • Dynamic map loading, with a custom memory allocator
  • Sky light, controllable with up/down for testing
  • Cellular automata based blocks. Blue [X] tile can be placed for simulated "water" for testing
  • Color table based shading
  • Simplex noise cavern generation
  • Temporary infinite map generation. Will later switch to generating ahead of time.

CHANGELOG

== Dev build 01/07/2025 ==

  • Day/night cycle test. Press up/down to control.
  • Cellular automata test. Block #10 (blue [X]) behaves like simplistic water.

== Dev build 24/05/2025 ==

  • Improved sandbox detection to work around an edge case in Picotron

== Dev build 23/05/2025 ==

  • Introduced a fallback mechanism for running while sandboxed
  • Help text is now only shown while holding H
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// EDIT: Introduced a temporary fix. While sandboxed, the game will fallback to an alternate (slower) I/O routine. A link to an unsandboxed HTML export is provided as well.

Oops. Posting late at night, I never realized there are issues with chunk loading on BBS! I've uploaded a build to my server, meanwhile fixing the issue!



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