I'm working on a 2D sandbox game for Picotron! Will be posting builds here occasionally. You can build stuff in it, with tiles!
Unsandboxed version for your convenience https://cardboardbox.tech/stargazer
Sandboxing currently kills some performance, till I figure non-blocking I/O out.
Featuring:
- Dynamic map loading, with a custom memory allocator
- Sky light, controllable with up/down for testing
- Cellular automata based blocks. Blue [X] tile can be placed for simulated "water" for testing
- Color table based shading
- Simplex noise cavern generation
- Temporary infinite map generation. Will later switch to generating ahead of time.


CHANGELOG
== Dev build 01/07/2025 ==
- Day/night cycle test. Press up/down to control.
- Cellular automata test. Block #10 (blue [X]) behaves like simplistic water.
== Dev build 24/05/2025 ==
- Improved sandbox detection to work around an edge case in Picotron
== Dev build 23/05/2025 ==
- Introduced a fallback mechanism for running while sandboxed
- Help text is now only shown while holding H



// EDIT: Introduced a temporary fix. While sandboxed, the game will fallback to an alternate (slower) I/O routine. A link to an unsandboxed HTML export is provided as well.
Oops. Posting late at night, I never realized there are issues with chunk loading on BBS! I've uploaded a build to my server, meanwhile fixing the issue!
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