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I'm working on a 2D sandbox game for Picotron! Here's the first ever public preview build. You can build stuff in it, with tiles.

Unsandboxed version for your convenience https://cardboardbox.tech/stargazer
Sandboxing currently kills some performance, till I figure non-blocking I/O out.

Cart #stargazer-2 | 2025-05-24 | Embed ▽ | No License

Featuring:

  • Dynamic map loading, with a custom memory allocator
  • Color table based shading
  • Simplex noise cavern generation
  • Temporary infinite map generation. Will later switch to generating ahead of time.

CHANGELOG

== 24/05/2025 ==

  • Improved sandbox detection to work around an edge case in Picotron

== 23/05/2025 ==

  • Introduced a fallback mechanism for running while sandboxed
  • Help text is now only shown while holding H
4


// EDIT: Introduced a temporary fix. While sandboxed, the game will fallback to an alternate (slower) I/O routine. A link to an unsandboxed HTML export is provided as well.

Oops. Posting late at night, I never realized there are issues with chunk loading on BBS! I've uploaded a build to my server, meanwhile fixing the issue!



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