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In pico-8, when I want to reuse a sprite sheet for a new cart, I would just
copy/paste all the gfx and map data at the end of the file. It's not so simple
in Picotron.

How do I start a new cart in Picotron with an existing sprite sheet and map?

P#147524 2024-04-29 02:42

1

it can be this simple!
method a: save your p64 carts as directories rather than files, then you can access separate files on your host computer for gfx, code, etc.
method b: inside picotron, mount both carts to the filesystem, then copy gfx between them

P#147563 2024-04-29 14:29

ahhh... thank you merwok! I hadn't realized how to deal with the files as tabs thing. makes much more sense now.

P#147608 2024-04-30 00:44

@merwok you can also open .p64 carts by clicking once on them, going to the address bar, putting a slash after the file, and pressing enter.

P#147609 2024-04-30 01:00

clicking where? (inside picotron file explorer?)

P#147610 2024-04-30 01:12
1

Open drive.loc click on cart filename then press enter.

you will see a directory similar to this:

The sprite sheet/map should be in the GFX folder.
I open the file and save a copy of the file to Picotron's desktop so I can then copy it to the new cart.

PS. I have a my_carts folder on Picotrons desktop for carts with edited info and icons, a folder for random carts and a folder for SFX files. I could add one for GFX files etc but I've not needed one yet.

P#147770 2024-05-02 13:08 ( Edited 2024-05-02 13:24)

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