The game is also available on nusan.itch.io/path-of-aratron
In Path of Aratron, you can send a little demon to visit Dreams. You can control the demon by placing stones on Glyphs.
Each stone is part of a path and will trigger one after the other once you start the summoning ritual.
Solve 25 puzzles of increasing difficulty, you will need to carefully plan ahead and reuse part of your stones, as you don't have an infinite number of them.
This is a programming game inspired by the game Lightbot, it has been made in 72h for Ludum Dare 55
Controls:
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Mouse (recommanded)
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maintain left click on a stone to drag it
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right click on a stone to delete it
- left click on a path to insert an intermediary stone
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The keyboard can emulate the mouse (key c for left click and v for right click)
- Gamepad also works
I'm stuck on this part
Edit: nevermind I saw your gif and got it :p
@Cat12036478 you place the colored stones on glyphs to either make the demon do something (move forward, turn, etc) or to "summon" (or run) to a different set of stones, starting with the yellow stones.
In the first gif you see yellow has 4 stones on running green, so the green stones run and switch back to yellow 4 times, and then yellow uses 3 more stones to control the demon before finishing.
This is outstanding. Such a clever way to present a programming game.
Another Pico-8 classic!
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