I made it as easy to use and as performant as I could. You certainly won't be getting the performance boost normally associated with an ECS, since that particular optimization doesn't exist in picotron, but you'll still get the architecture.
Here's a demo which showcases its use.
You can find the latest version and the documentation on github.
https://github.com/abledbody/picotron-ECS-framework/releases/
https://github.com/abledbody/picotron-ECS-framework/blob/main/README.md
P#146516 2024-04-13 04:37 ( Edited 2024-04-15 16:18)
V1.1 is now available on Github.
https://github.com/abledbody/picotron-ECS-framework/tree/main
P#146631 2024-04-14 18:38
v2.0 is now available on Github. You can now create isolated ECS worlds.
https://github.com/abledbody/picotron-ECS-framework/releases/tag/2.0
P#146664 2024-04-15 02:41
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