I'm trying to cast a shadow over a distorted sprite by setting a fill pattern with transparency andd then rectfill
ing over the sprite. But I can't seem to get the pico-8 fill pattern transparency bit to work. Does anyone know how to get this effect working in picotron? For reference, the introduction to https://pico-8.fandom.com/wiki/Fillp describes it at the end - adding 0x0.8 to a fill pattern will enable the "on" bits to be transparent.
P#145635 2024-04-04 01:47
1
That's the officially recommended method: https://www.lexaloffle.com/dl/docs/picotron_manual.html#fillp
P#148262 2024-05-11 03:41
[Please log in to post a comment]