This is a 2D procedurally generated platformer created in 42 hours for the ShefJamX hackathon where the prompt was "go big or go home"
Some specific high points of this project were
Getting procedural generation of level layouts working with functional physics and collision throughout
A fully custom soundtrack and SFX
Learning how to use spritesheets and basic optimization
Using carddata to create a save game to store high scores
This project was our first time using LUA and PICO-8
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