As a kid, I remember sneaking to my neighbors house to play his Atari. One of the games that I enjoyed was Kaboom!, where a mad bomber man with unknown motivations dropped bombs in sequence that the player had to catch with stacked buckets.
As a homage, I attempted to remake something the likes of it, being the first game I've written in pico-8 that approximates ~somehow~ a completed state. I abandoned the stacked buckets idea and still went for the concept of a madman with obscure motivations that simply drops cherry bombs over a wall to his neighbor. Why? maybe just to be annoying. The neighbor just went for a pail of water as the only thing quickly available.
I've learned a lot making this: screen shaking, particles animation, game states, sprite contouring, text handling, enemy movement. My art + sound skills are pitiful, so please be forgiving in how it looks and sounds.
Next steps:
- parallax backgrounds behind enemy
- save score across plays (hi-score table)
- increasing difficulty
- fancy game over animation
- sound loop
- bonuses? rewards?
P#77576 2020-06-03 00:58 ( Edited 2020-06-03 01:00)
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