Walking with rythm
When learning a new language or tool, I tend to create a lot of POCs (proof of concepts) to cement my knowledge. This is just one of them, nested oscillating circles that demonstrate a simple implementation of Lerp (Linear Interpolation).
One of the common mistakes one may make when beginning to use lerp is to forget that the value being affected must be re-calculated as an aggregated or iteration, typically over consecutive game loops. That is, it's effect is dependent of the previous value in the iteration.
P#77565 2020-06-03 00:18 ( Edited 2020-06-03 14:28)
[Please log in to post a comment]