Orthoblaster was made in a day, learning how to use the PICO-8 development environment.
It's a tiny game about orthogonal pattern recognition in randomly generated arenas.
The gameplay kind of feels like a constant dance between danger and safety.
Check out my website for my ludography, game design articles, indie recommendations and more!
P#84800 2020-11-28 15:56 ( Edited 2021-06-26 13:43)
[Please log in to post a comment]