jam build
get the box through the stations and drop it at the output pipes!
sound warning; extremely unfinished prototype
i only made one level and it's pre-solved. don't expect much here
controls
- directions to move the cursor
- X to reset the arm
- hold O (Z/C) to move belt nodes
- release O (Z/C) to select a belt node
once a node is selected:
- up/down to select slot
- left/right to select command
- X to exit node
commands (in order, left to right):
- Arm: out, in, wiggle out, wiggle in, reset crane, (blank)
- Belt: set speed to 1-9, reset crane, (blank)
- Claw: toggle open/close, reset crane, (blank)
how much the arm extends between one node and the next depends on the speed.
"reset_crane" overrides all slots, but it's technically still only the command in the slot you set it in. (bad UI sorry)
tam's comments
this is my gmtk jam 2025 game (also submitted here https://doubleatam.itch.io/clanky-claw )
i wanted to make a cross between a zachlike and a musical toy. i ended up compromising a lot for the sake of limitations and time, but it was still a cute experiment
that said, it was a terrible idea for me to decide one of the "instruments" should be the track's speed-based whirr. that kind of sabotaged any rhythm i meant for the game to have💦
i also wish pico-8 let me play with sound a little more easily. like, i don't think you can change sfx speed or loop points on the fly for example...
ultimately, something came up this year, so i ran out of time to do much. maybe i'll play with this more later?
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