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Cart #microlander-0 | 2024-10-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

Super simple lunar lander clone... as stages advance, gravity increases. Let's see what stage can you get to.

v0.3 11/2/2024

  • Having too much horizontal speed while landing causes lander to crash
  • If the landing angle of the lander is not "mostly vertical" causes a crash
  • Tweaked terrain generation algorithm to make it a little more jagged
  • Ensuring the landing pad is always within the bounds of the screen
  • Gravity will not increase linearly when passing stages.
9


1

Fun, and a solid implementation of the old lunar lander games! Some recommendations:

  • Check the player's orientation when landing; if they're too far off pointing straight up, it should count as a crash
  • Check the player's lateral velocity; if they're moving too fast to the left or to the right, it should count as a crash
  • Increasing gravity has diminishing returns as a challenge factor; consider starting to reduce the size of the landing pad once the player reaches a certain gravity threshold

At stage 11 it seemed to crash regardless of thrust? (especially since platform was atop a hill)


1

Thanks for playing and the suggestions all! @magic_chopstick, just updated to v0.3 implementing most of your recommendations.


You could increase the difficulty by not rotating the lander as fast. And maybe build in a maximum rotation?

Very nice game!


Nice game, it is little hard for me. hehe


Fun! will say says you need to press z to start on title, then continuing to the next level is x and then the game-over screen says z but you need to press x.
Maybe make it x for all of them so you don't use fuel on start? or z I guess it doesn't matter too much



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