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Cart #hotwax-5 | 2024-04-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
33

vvv Ludum Dare jam version here! vvv

Cart #hotwax-3 | 2024-04-16 | Code ▽ | Embed ▽ | No License
33


(for anyone rating LD games!)

Description:

You are the Wax Whisperer. Your powers may well be unmatched, but some of your enemies are still out there… Not for much longer though, not with what your are about to unleash.

Burn continuous lines of candles to score points! The longer the fire survives the more points it brings you, and the closer it brings you to unfathomable power from this mysterious temple you’ve found your way to!

Controls:

  • left & right to move pieces horizontally
  • down to make the pieces fall faster
  • up to make pieces fall instantly as far as it can
  • Z & X (or A & B on gamepads) to rotate pieces
  • You can select a difficulty on the titlescreen! (start with normal!)

Notes:

This is my entry for Ludum Dare 55! The game was entirely made within the 72 hours of the jam category... (ran out of time for the 48h compo)

But the token limit got me! I started hitting it a couple of hours before the end and fighting it left me no time for adding audio. (not that there would have been any tokens for those music() and sfx() calls anyway!) Oh well! I'll try to add some soon in a post-jam version!


Revisions 1,2 & 3 are just me fixing errors and crashes, nothing was added or changed from the original jam work in the game.

The postjam version is here!
Here's the full changelog:


v1.0 - postjam:

  • Added audio!
  • Controls now appear on title screen
  • Reworked interface
  • Reworked and optimized the true ending
  • Fixed overlap checking on score texts
  • Fixed overlap checking on candle light vfx
  • Reworked the flames slightly
  • Reworked scoring: now depends on level, is less exponential, continuous burn value capped to 10
  • Bombs now set fire to neighboring candles with a value equal to the number of block destroyed
  • Doubled the bonus for fires going out without getting snuffed
  • Level-up gets a little animation in the score interface
  • Fixed bombs exploding instantly if catching fire when you place them
  • Reworked gravity speed acceleration so that it's not exponential anymore
  • Flame frequency now goes down slower by half
  • Made soft-drops a little faster
  • Added a highscore for each difficulty
  • Doubled the score goal for the true ending
  • Candles appear 1 block higher than they used to
  • Added fade animation on starting the game
  • Added game illustration as cart image

Gameplay gif:

P#146729 2024-04-16 02:00 ( Edited 2024-04-27 10:51)

1

This is really clever.. thought I knew what I was dealing with before the twist came in ;) I haven't figured out a strategy just yet but it's fun working it out!

P#146732 2024-04-16 03:26 ( Edited 2024-04-16 04:52)

I love how this is tetris without being tetris

P#146782 2024-04-16 18:33

Super fun! Very addictive, I have no audio when playing on mobile via browser though

P#147093 2024-04-22 04:18

Thanks for the kind words everyone!!

I just updated the game with the postjam version! Tried to fix as many little issues as I could and to make the game generally better. Also added sound of course. Let me know what you think! :)

Here's the full changelog:

  • Added audio!
  • Controls now appear on title screen
  • Reworked interface
  • Reworked and optimized the true ending
  • Fixed overlap checking on score texts
  • Fixed overlap checking on candle light vfx
  • Reworked the flames slightly
  • Reworked scoring: now depends on level, is less exponential, continuous burn value capped to 10
  • Bombs now set fire to neighboring candles with a value equal to the number of block destroyed
  • Doubled the bonus for fires going out without getting snuffed
  • Level-up gets a little animation in the score interface
  • Fixed bombs exploding instantly if catching fire when you place them
  • Reworked gravity speed acceleration so that it's not exponential anymore
  • Flame frequency now goes down slower by half
  • Made soft-drops a little faster
  • Added a highscore for each difficulty
  • Doubled the score goal for the true ending
  • Candles appear 1 block higher than they used to
  • Added fade animation on starting the game
  • Added game illustration as cart image
P#147423 2024-04-27 10:30

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