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Instructions
- Use arrow keys to move.
- Press X to switch heroes.
- Bump enemies to attack.
- Stand on two colored squares to ascend, creating a totem from the third square.
- Stand on a green or blue totem to give the other hero an ability:
- Shoot (green) hits enemies at range.
- Jump (blue) lets you jump onto enemies and over walls.
- Step on a red totem to gain health.
- Step on an orange totem gain gold.
- Red and orange totems are refilled when an enemy steps on them.
- Ascend to the surface to win.
Inspired by Imbroglio
Thanks to @ramonaisonline for music and sounds 🙏🏻
Unminified version on GitHub
New in this version
- Visual updates
- Minor mechanical changes
- Clearer game end states
Older versions
Thanks for the feedback @binarycat! I'm still working on the difficulty curve, but it starts off a bit easier now. Note that you gain health when an enemy steps on one of the red buttons.
Good catch @Vanessa! I fixed the crash that happens when there are too many enemies.
There's actually a reason not to hang out in a corner like that, but your comment made me realize that the game didn't really communicate that at all. I (hopefully) made that a bit more clear in the latest update. Thanks for playing!
Whoops, thought I'd already fixed that. Should be better now, thanks for all your help! And congrats on being the first to win 🎉
If you're curious about the dark numbers, they're the turn count and the rate at which enemies are spawning (1 every x turns). Just details to help me with balancing stuff, I'll remove them eventually.
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