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Cart [#gridfolks-17#] | Code | 2019-07-08 | License: CC4-BY-NC-SA | Embed
6

WIP roguelike inspired by Imbroglio
Awesome music and sounds by @ramonaisonline! 🙏🏻
Un-minified version on GitHub

Gameplay deets

  • Press X to switch heroes.
  • Bump enemies to attack.
  • Stand on 2 colored squares to ascend, creating a button from the third square.
  • Stand on a green or blue button to give the other hero an ability.
    • Shoot (green) hits enemies at range.
    • Jump (blue) lets you walk through walls and into enemies (to kill them).
  • Red and orange buttons are charged when an enemy steps onto them.
    • Step on a charged red button to gain health.
    • Step on a charged orange button gain gold.
  • Ascend to the surface to win.

New in this version

  • Difficulty tweaks
  • Performance optimizations

Older versions

Cart [#gridfolks-15#] | Code | 2019-06-24 | License: CC4-BY-NC-SA | Embed
6

  • New enemy types
  • New mechanics for gaining health and gold
  • Minor visual updates

Cart [#gridfolks-12#] | Code | 2019-04-24 | License: CC4-BY-NC-SA | Embed
6

  • Updated abilities
  • More animations
  • Clearer instructions
  • Graphics tweaks

Cart [#gridfolks-6#] | Code | 2019-03-04 | License: CC4-BY-NC-SA | Embed
6

  • Music and sound!
  • Updated dash ability
  • New animations
  • Graphics updates

Cart [#gridfolks-2#] | Code | 2019-02-03 | License: CC4-BY-NC-SA | Embed
6

  • New graphics

Cart [#gridfolks-1#] | Code | 2019-02-01 | License: CC4-BY-NC-SA | Embed
6

  • Some abilities

P#60987 2019-02-01 23:02 ( Edited 2019-07-08 03:55)

1

more folks!

P#61451 2019-02-01 23:21
1

maybe ease up on the difficulty a bit? maybe can I have more health than the inifinatly respawning enimies?

P#61562 2019-02-05 22:34
:: coyboy

Thanks for the feedback @binarycat! I'm still working on the difficulty curve, but it starts off a bit easier now. Note that you gain health when an enemy steps on one of the red buttons.

P#62015 2019-02-18 05:03 ( Edited 2019-04-20 05:58)
1

Hey, did you realize I can never lose if I put 2-3 laser buttons in a corner? I can then use one character to shoot all incoming enemies, like so:

Also, the game will eventually break as more and more enemies spawn:

(btw fantastic game, sorry for breaking it <3)

P#63839 2019-04-22 16:02
:: coyboy
1

Good catch @Vanessa! I fixed the crash that happens when there are too many enemies.

There's actually a reason not to hang out in a corner like that, but your comment made me realize that the game didn't really communicate that at all. I (hopefully) made that a bit more clear in the latest update. Thanks for playing!

P#63917 2019-04-24 02:52
1

So I finally won the game and this happened:
(Spoilers I guess)

I don't know if that was intended, but after standing on both exits, I still have normal control over both characters. About a second after I step on the second exit, both counters start in/decreasing. (floor decreases by ~200/s, gold increases by a few thousands/s) The dark grey numbers shown when pressing z don't change (they are 387/1, whatever that means)

Afterwards I tried dying, just to see what would happen and the game crashed again:

Idk if I would have died right there (my last move was with the off-screen character)

Sorry for breaking your game again D:

P#63952 2019-04-24 22:27
:: coyboy

Whoops, thought I'd already fixed that. Should be better now, thanks for all your help! And congrats on being the first to win 🎉

If you're curious about the dark numbers, they're the turn count and the rate at which enemies are spawning (1 every x turns). Just details to help me with balancing stuff, I'll remove them eventually.

P#63954 2019-04-24 23:23 ( Edited 2019-04-24 23:26)

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